THE FIELD IS PART OF THE STORY.

Fields & Missions

Recon Ridge missions are being designed around changing objectives, team identity, useful terrain, and decisions that matter from the opening briefing to the final score.

Objective-driven play.

Instead of relying on elimination alone, mission days can combine multiple objectives so every squad has a role and every player has a reason to keep moving.

Mission type

Secure the intelligence

Locate, recover, protect, move, or destroy information before the opposing force completes its objective.

Mission type

Rescue or capture

Reach a pilot, VIP, or stranded team and control the extraction route while the situation changes.

Mission type

Hold the ground

Capture and defend supply points, bridges, villages, or other strategic locations for scored time.

Mission type

Escort the convoy

Protect a moving asset, clear the route, and react to ambushes or shifting mission priorities.

Mission type

Build and defend

Complete a physical field objective, then keep it operational while the other force attempts to stop it.

Mission layer

Hidden opportunities

Optional discoveries and side objectives may unlock advantages, points, or new decisions during play.

Designed to evolve.

Final field layouts depend on the selected property and approvals. Terrain, structures, access routes, safe zones, and emergency access will be planned together before any field opens.

Warm and cold forces

Clear team colours support fast recognition, large missions, and flexible alliances.

Neutral and surprise teams

Special roles can introduce uncertainty without using white, which remains reserved for non-shootable mission elements.

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